evaluate method
- SymbolTable table
override
Evaluates this AST node and generates corresponding LLVM IR code.
This is the main method that each AST node must implement to:
- Perform semantic analysis (type checking, symbol resolution)
- Generate LLVM IR instructions for the node's operation
- Return the result value (if this is an expression)
Parameters:
table
: The current symbol table for variable and function lookups
Returns: The result of evaluating this node (type depends on node type)
Throws:
- Exception for semantic errors (undefined variables, type mismatches, etc.)
- Various specific exceptions for different error conditions
Note: The base implementation throws "Not implemented" - concrete subclasses must override this method with their specific evaluation logic.
Implementation
@override
LangVal evaluate(SymbolTable table) {
if (nodeValue != BoolOperator.not) {
throw Exception("Invalid operator for BoolUnOp");
}
final childResult = child.evaluate(table);
//cant be array
//has to be int
if (childResult.type is! PrimitiveType ||
childResult.type.primitiveType != PrimitiveTypes.int) {
throw Exception("Not operantion can only be applied to int");
}
//if child is not 0 convert to 0 else convert to 1
Node.addIrLine("%boolIsZero.$id = icmp eq i64 ${childResult.regName}, 0");
Node.addIrLine("%boolUnOp.$id = zext i1 %boolIsZero.$id to i64");
return LangVal("%boolUnOp.$id", const PrimitiveType(PrimitiveTypes.int));
}