FloatVal class
Represents a floating-point literal value in Balbismo.
A floating-point value node represents a constant floating-point literal
in the source code. When evaluated, it generates LLVM IR to create the
floating-point value using an fadd
instruction with 0.0 (a common LLVM
idiom for creating floating-point constants).
Example Balbismo code:
float x = 3.14; // '3.14' is a FloatVal node
float y = x + 2.71; // '2.71' is a FloatVal node
This generates LLVM IR like:
%val0 = fadd double 0.0, 3.14
Constructors
- FloatVal.new(String value)
- Constructs a floating-point value node by parsing the string representation.
Properties
-
children
→ List<
Node> -
Child nodes that form the structure of this node.
finalinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- id ↔ int
-
Unique identifier for this node, used for LLVM register naming.
getter/setter pairinherited
- nodeValue → double
-
The primary value associated with this node (varies by node type).
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
evaluate(
SymbolTable table) → LangVal< LangType> -
Evaluates this AST node and generates corresponding LLVM IR code.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited