IfNode class
Represents an if-then-else conditional statement in Balbismo.
An if node implements conditional execution based on a boolean condition. If the condition evaluates to non-zero (true), the then-block is executed. If an else-block is provided and the condition is zero (false), the else-block is executed instead.
Example Balbismo code:
int x = 10;
if (x > 5) { // This is an IfNode
printf("Big\n");
} else {
printf("Small\n");
}
This generates LLVM IR with conditional branches:
%conditionCast.0 = icmp ne i64 %x, 0
br i1 %conditionCast.0, label %then.0, label %else.0
then.0:
; then block code
br label %end.0
else.0:
; else block code
br label %end.0
end.0:
Constructors
Properties
-
children
→ List<
Node> -
Child nodes that form the structure of this node.
finalinherited
-
condition
→ Node<
dynamic, LangVal< LangType> > -
no setter
- elseBlock → Node?
-
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- id ↔ int
-
Unique identifier for this node, used for LLVM register naming.
getter/setter pairinherited
- nodeValue → void
-
The primary value associated with this node (varies by node type).
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- thenBlock → BlockNode
-
no setter
Methods
-
evaluate(
SymbolTable table) → void -
Evaluates this AST node and generates corresponding LLVM IR code.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited